• World Peace Game Online

    World Peace Game Online

    World Peace game online is an online virtual version of John Hunter's World Peace game. Inspired by the idea of John Hunter's World Peace game, we have turned this springboard game into virtual reality by aligning it to the learning standards.We are encouraging the global citizens to combine their effort to resolve the problems through this game, that are being faced by world.

  • Why Play Game

    Initial Concept

    we are inviting the World to play the World Peace Game online with you. We saw John Hunter's video on the World Peace Game and it inspired us to make our own version online so that whole world can play.

  • Select Language To Play

    Players

    Players of this game are writers, artists, scientists, teachers, engineers, accountants, musicians, and programmers who live in opposite sides of the planet e.g. in USA, Pakistan, Kenya, South Korea, India, France, Brazil, etc. People having different ideologies (Christian Catholics and Protestants, Muslim, Hindu, Jewish, and Atheists) are playing this game to promote peace.

  • How To Play

    Share your experience

    Share with us your experinece about the game and learning process you went through.

  • Tell Us What You Learned

    Project and Us

    We are people of peace taking a Stanford class online MOOC called Designing a new learning environment. Our professor is Paul Kim: Chief Technology Officer and Assistant Dean, School of Education, Stanford University. http://venture-lab.org. We plan on keeping our facts as accurate as possible while our version will support multiplayer with video conferencing capabilities. Our goal for this game is to serve as a springboard to discussion. We strongly believe that once you put an actual face to a problem, solutions can become reality. We hope to connect people from all over the world, from all different cultures and ages groups in an effort to find a way to one day enjoy a world at peace.

  • Having Trouble?

    We need your support

    Share with us your suggestions, send us your scenarios.

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Thursday, November 22, 2012

John Hunter's message to us

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Hi Mira, I was at Nueva a few weeks ago and unfortunately missed you. We may well be back out well again in the near future I would be immensely curious to see how your idea works out. I am working furiously to write and release the entire DNA of the Game, with its formulas and algorythms, but there are a number of schools around the world (I have learned!) that have teased out how they think the Game works, and have built their own versions of it. Cool! They write and ask if they have it “right”, and of course they don’t but I am happily surprised by their innovation and encouraging of their invention! I have wrestled with whether or not to allow a virtual approach. On one hand it would no longer be the Game in its essence as the visceral, physical, spatial-tactile sense would be lost. There is much in learning through the body in the presence of other “bodies”, but I now think that the best way to ensure the legacy of the Game may well involve some form of virtual or hybrid virtual/physical manifestation. There are number of designer-friends now hard at work on that very possibility. Best of luck to you, John



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Timeline Notes (Stanford Points)

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Timeline Notes

I just spoke with Joyce!
roles: I pretended to be obama
she pretended to be president of kenya.
event: What should we talk about?
drones in Mali and some in Kenya.
Joyce speaks Swahili!
On Tue, Oct 23, 2012 at 10:40 AM, Syed Talal Hassan Bukhari
That shots are so stunning. Media so not report such protests. You do not know how great this development Is.

2 THOUGHTS ON “TIMELINE NOTES

  1. History of Project
    Started Oct 5, 2012
    Gil and I keep in touch on facebook.
    He still makes video games, I am a teacher.
    We point education topics out to each other.
    I told him I was taking a MOOC through Stanford.
    It looked interesting to him.
    I will join the class if you will.
    Alexa Frisbie showed me the World Peace Game.
    I connected it as the project to work on for the MOOC
    which is Designing a new learning environment.
    When the class started I invited “classmates from all over the world”
    to work on this team with Gil and me.
    Joseph from South Korea was the first to join.
    Syed from Pakistan was second
    Ankie from Canada was 3rd
    Deepak from India was 4th
    Joyce from Kenya was 5th
    Dariana from Bulgaria noticed that a European rep was missing.
    Alison from California was next. She has a background in political science and economic development.
    just added Arpitha Dhanapathi from South India
    Jonathon from the Philippines dropped out but will stay as an advisor.
    Andrea who is Italian lives in San Diego is programming with Gil
    Cara is our Scientist for peace in France.
    Cara knows Abeer who speaks Arabic from Egypt who can help us but is not in the class.

  2. Played with Andrea from Italy- He likes the idea of using this platform for
    social wars like abortion. We are both Catholic Christian.
    John Hunter sends us a message back to go for it!
    Syed will ask John to play to understand the urgency in Pakistan
    Gil put up first graphics.
    Ankie and jonathon had to drop out.
    John hunter is coming to the area again soon, so may we can connect!
    Cara has great ideas of using the 15 challenges as game play to win.
    Supporting others who cannot put a lot of time in.
    Alison’s letter to a dead soldiers mother is awesome. So is Syeds.
    I played the game with Cara.
    Syed played with Alison.
    Syed learned that there are Jews for Palestine.
    Deepak steered us to microfinancing so people will go to action for peace.
    Deepak can write up the book for those who cannot access internet



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Applied Design Thinking (Stanford Points)

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Applied Design Thinking

We:
1. role playing for empathy and a human centered design
2. define the correct problem- half of businesses fail because they are solving the wrong problem
3. ideate- we are constantly doing this as a team- producing a multitude of ideas
4. prototype- is in process, rapid prototyping with constant changes in spiral not linear
5. test- with alberto, people not on the team for feedback
via d.school

ONE THOUGHT ON “APPLIED DESIGN THINKING

  1. As our Master Class was debriefing yesterday on what we had observed in the World Peace Game, John Hunter began telling us about the “mental toolkit” he shares with his students to help them think creatively. We didn’t have time for John to share all of it, but it was interesting information and some of it was new to me.
    The first tool John shared was teaching students how to use FFOE to assess their creative thinking. As a sample activity, John explained that he would show the students a coffee mug and ask them to brainstorm ways that the mug can be used other than as a container (i.e a door stop, a paperweight, a drum, etc.). At first they will find it hard to think this way, but as they practice, they will become better at it. FFOE stands for:
    Fluency – producing as many ideas as one possibly can
    Flexibility – producing ideas that demonstrate variety or different approaches
    Originality – producing ideas that are unique or unusual
    Elaboration – producing ideas with detail or enriched characteristics
    Then, John shared with us his guidelines for brainstorming and his kinesthetic method for teaching it to his students. Fortunately, we captured his one on video:
    The four guidelines are:
    Fluency – Produce as many ideas as you can
    Withhold Judgement – There are no bad ideas.
    Wild Ideas Ok – It is desirable to think outside the box.
    Piggyback Ideas – It is okay to have an idea that is similar to someone else’s thought or to expand on someone else’s suggestion.
    Another tool that John uses with his students is something he calls a “Perspective Wheel.” I created a PowerPoint slide for my use that I thought I’d share. To use it, write the topic in the middle circle (yellow) then have the students identify four different perspectives that could be taken toward the topic (one for each blue quadrant) and explain how each perspective differs.This tool reminds me of the Visible Thinking Routine Circle of Viewpoints that I learned about at Project Zero last summer, and I think they might work well together.
    The final tool John shared with us is the SCAMPER approach to creative thinking. SCAMPER is a mnemonic that stands for:
    Substitute
    Combine
    Adapt
    Maximize/Minimize
    Put to Other Use
    Eliminate/Elaborate
    Reverse
    This tool was completely new to me so I did a little searching and found a nice website that helps explain the tool and gives an example of how to use it. You might want to check it out.
    In talking with Jamie Baker about teaching creativity I realized that I tend to get hung up thinking about creativity in terms of being artistic. Artistry is one type of creativity, but most creativity is really problem solving and learning how to approach something from a different direction. Jamie recommended that I read Michael Michalko’s Cracking Creativity: The Secrets of Creative Genius so I’ve added it to my Amazon Wishlist and will try to read it when I get through my current reading list.


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